Sunday, June 28, 2009
Nailing the Concept
One of the challenges of developing Insanely Twisted Shadow Planet is transferring Michel's unique style to the interactive environment. Our goal is to give the player an experience of being the central figure in an animated film drawn by Michel Gagne. While we generally use Michel's concepts to set the visual bar and to provide mood and composition, in this case the end result is extremely close to the initial vision.
Below I've posted 2 images. One is an in-game screenshot I captured recently, the other one is from Michel's original concepts. Enjoy!
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4 comments:
That's pretty awesome, i can't tell which is which. Can't wait for the release.
Finish this game forthwith that I may immediately purchase it please thank you.
I wonder how much story will play in this game or if it will all remain kind of abstract or told without dialogue. It looks like there's a lot of interesting stuff going on there and not only do I want to get in and play it, I want to know more about the world and what the stakes are.
Can't wait.
nice blog
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