Saturday, April 25, 2009

Another One from the Reject Pile

In our search to find a design for our alien hero, I came up with some pretty weird concepts. This design was just too strange and not relatable enough, but we all got a kick out of it.

Saturday, April 18, 2009


One of the challenges when designing the art work for the game, was to come up with a unique and appealing character who would be the hero of our adventure.

Here's an early version of the alien scientist who builds and pilots the ship that will explore the shadow planet world.

We all liked him but ultimately, we felt that the design was a little too cute and typical, so off he went to the reject pile.

Saturday, April 11, 2009

A New Blog

Hello folks. Many months ago, a decision was reached by concensus that we would keep quiet about our videogame until we get closer to our release date. Although, I was itching to release new footage and images, I held myself back and agreed to keep everything under wrap. The fact that we've been quiet doesn't mean that work on the game has stopped. Far from it. In fact, since last September, Insanely Twisted Shadow Planet is where I've dedicated the majority of my working hours. My partners at Fuelcell have also been pulling long hours programing, animating and building what we believe is going to be a unique gaming experience.

After discussing strategies on how to bring this project to fruition, we've decided to break our vow of silence and start sharing some of our work on-line to get people excited. As production progresses, I will share our triumphs and hardships, I will update with insights, videos and images at least a couple of times a month. I hope you'll enjoy the ride. Stay tuned.