Friday, May 14, 2010

30 fps vs 24 fps

When I started doing animation work on ITSP, Joe told me that 30 frames (or more) per second was standard for video games. I've always animated at 24 frames per second, that being the standard for the movie industry. Since a lot of the animation I do is hand drawn, increasing the frame rate by 20% meant a lot more hours to produce the same lenght of animation.

And so, Joe and I decided that I would animate at 24 fps and the game engine would adjust its playback speed when displaying my animation.

But then, I saw how smooth and silky my animation looked when we mistakenly displayed it at 30 fps. I was immediately hooked. I love how animation looks at this increased rate, especially when it's hand drawn!

So no worry, all the animation in the game will be at a minimum of 30 fps. No cheat!


heavyness said...

I'll be counting the frames!

Nexus5 said...

Any chance to see ITSP at E3 this year ? Can't wait for it !

Duff said...

I applaud your dedication to quality and attention to detail. Thanks for going the extra mile to ensure 30 fps! I'm really looking forward to playing this game.

Tim Kaminski said...

I'm super excited to play this game, and can't wait to get more news on it. The art style is very impactful as well as inspirational. Makes me really want to start work on a game project. That'd be awesome.