Both Joe and I wanted to make sure that ITSP would look like people were watching an animated film rather than just playing a game per se. To achieve this, we needed a camera that was not only cinematic and smooth, but one that would also help stage the action and layout in a pleasing and natural fashion.
For this complicated task, we turned to two of our brilliant scripters, Ryan Meyer and Chris Eng. Here's a video of Ryan explaining some of the technical issues he was faced with while accomplishing this difficult assignment.
For this complicated task, we turned to two of our brilliant scripters, Ryan Meyer and Chris Eng. Here's a video of Ryan explaining some of the technical issues he was faced with while accomplishing this difficult assignment.
5 comments:
I was really impressed with the smoothness and feeling of the camera during the whole game, now I know how much work was behind ! Great job
Though there was ONE area in the game where the UI went out of the screen for me :p
I was really impressed with the smoothness and feeling of the camera during the whole game, now I know how much work was behind ! Great job
Though there was ONE area in the game where the UI went out of the screen for me :p
Fantastic job!
Fantastic job ! !
I liked the camera of the game. It was impressive. But the missile controls on the 360 version. I had to stop playing it because of that.
The missile controls could have been much better, and were just extremely messed up for me, and really poor, it gives of a lukewarm feel to me.
Quite sad, as the game was visually appealing to me, until I had to navigate those rockets down crooked passages.
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