Friday, May 14, 2010
When I started doing animation work on ITSP, Joe told me that 30 frames (or more) per second was standard for video games. I've always animated at 24 frames per second, that being the standard for the movie industry. Since a lot of the animation I do is hand drawn, increasing the frame rate by 20% meant a lot more hours to produce the same lenght of animation.
And so, Joe and I decided that I would animate at 24 fps and the game engine would adjust its playback speed when displaying my animation.
But then, I saw how smooth and silky my animation looked when we mistakenly displayed it at 30 fps. I was immediately hooked. I love how animation looks at this increased rate, especially when it's hand drawn!
So no worry, all the animation in the game will be at a minimum of 30 fps. No cheat!
Posted by Michel Gagne at 1:54 PM