Friday, October 02, 2009

Saturday, September 26, 2009

My History with Shadow Puppets Part 3


In 1997, I wrote and illustrated my first storybook, A Search for Meaning: The Story of Rex. In July 1998, I took the plunge and self-published the book as a signed and number limited edition hardcover (1000 copies printed).


In the book, a little fox named Rex goes through a series of strange landscapes, meeting weird and unusual creatures in his search for enlightment. The story is somewhat autobiographical and reflected my own spiritual quest at the time. I used several black silhouette ink drawings within its pages, as well as on the cover (although, the current edition of the book uses a different, more colorful cover).


The following two years, I wrote, illustrated and published three more books in the same format: The Mystery of He, The Great Shadow Migration and The Bird, The Spider and the Octopus. Each one explored more of my strange concepts and philosophy. These first four books in my bibliography all used shadow puppet imagery to various degree to convey rhythm, mood and ideas.

These limited edition books were a big hit at the San Diego Comic-Con and quickly sold out. In 2004, I digitally remastered all the artwork and repackaged all four books into a 126-page anthology called Parables, again using a silhouette illustration as the cover.

These works were the launch of my publishing career and they really helped defined my illustrative style. I still have a soft spot for them.


Friday, September 18, 2009

My History With Shadow Puppets Part 2


From 1996 to 1998, after seeing a Kandinsky exhibition at the Los Angeles County Museum of Art (LACMA), I became completely obsessed with doing fine art.

At the time, I was supervising special effects for Warner Bros Feature Animation which was a pretty demanding job - but still, I managed to create 75 fine art pieces in that two-year period which were displayed in several gallery shows.

The pieces were mostly abstract in nature and were done in a wide spectrum of mediums: acrylic paintings, wood sculptures, collage and ink and mixed-media. They ranged from large to small and complex to simple. All the pieces are very silhouette oriented and several of them use black to strongly define the shapes.

Doing fine art was a way to relax and express myself without commercial constraint, but more than that, it allowed me to build and elaborate my own visual language and iconography which would later show up in all my further work: special effects, book illustrations, comics, etc. A lot of the ideas I came up with during this phase of my art are being transposed and developed in our game, Insanely Twisted Shadow Planet.

I rarely have time to do fine art these days but every once in a while, I'll create a piece for a gallery show and as usual, the silhouette aspect is always present. You can view a sample of some of my fine art work at this link.

Friday, September 11, 2009

My History With Shadow Puppets Part 1


Although my art has many facets, I've always enjoyed the art of silhouette. Perhaps it is due to the fact that I see the world in 2D, having lost an eye at the age of twelve. My world has been 2D for many years.

But then again, in 1974 at the age of nine, three years before I lost my right eye, I designed this logo for my mother's store. The store has been sold and resold several times, but the logo still stands.

Looking at it today, it bears a strange resemblance to some of the design work in ITSP.

Friday, September 04, 2009

Interview @ The Reticule


Here's our latest and probably last interview for a while. Click here to read.

Friday, August 28, 2009

Saturday, August 22, 2009

Wallpaper and Trailer HD Masters


Our exclusive deal with Gametrailers.com has reached its term so we are free to make the trailer available to anyone who wants it. We've created a series of 6 HD masters with different type of compression as well as a lossless version.

We've also had several request for wallpaper images. That's why we are releasing 31 hi-res images (1920 x 1080) to the public.

You get get the goodies at this link.

Friday, August 14, 2009

Friday, August 07, 2009

Here's our little alien.


Here's the design of the little alien scientist we finally settled upon. You can see him in action (briefly) in the trailer at 0:44 - 0:45.

We've built this little guy in 3D and are using Maya for the animation. However, our goal is to make the final animation look completely hand drawn. Our test footage so far is very promising.

Friday, July 31, 2009

Update


We've got a lot brewing right now. We had a big breakthrough in our technology this week which opens up a whole new realm of possibilities. My brain is buzzing with design ideas and I look forward to create visuals that will help implement this new technology.

Next week, I'll be visiting my family in Quebec while Fuelcell is relocating to a spiffy new facility. I can't wait to see the new studio when I get back.

If you are a member of the press who has contacted us and we haven't responded, you might want to send us a reminder in a couple of weeks. Joe has been answering a huge amount of emails but some of them are bound to slip under the radar.

In earlier posts, I've shown some of my failed attempts at designing our main alien character. Here are two more designs that didn't make the cut.


Friday, July 24, 2009

A Big Thank You


The reaction to the trailer was very positive. The release did exactly what we were hoping it would do: get the attention of publishers.

We'd like to thank everyone in the media who posted about our trailer and helped spread the word. You can read some of the coverage we received through the links below:

Kotaku, Rock, Paper, Shotgun, Destructoid, el33tonline, Notcot, Giant Bomb, Awesome Radical Gaming, Killer Wolverine's News Blog, Solomother, onelargeprawn, Gamer Limit, Spons, Gamer Sushi, Geekstrike, Info Addict, Elotrolado, TIGSource, En Direct de mon Ecran, 1Up, Aroba 8 Ball, Indie Games, Mike DiLuigi, N4G, Fidgit, Offworld, Alexoid, CJP, MediaWhoreNetwork, VG247, Gaygamer, 4 Color rebellion, We Game, AATG, Vox Ex Machina, Neoteo, Joystiq, XBox Mag, Game Almighty, The Awesomer, Boing Boing, The Android Workshop, Team Liquid, 360 Only, Nations of Videogames, Ecrans, Button Masher, The Bayle, Epic Battle Axe, PC Dome, Current Gaming, Frederator, Info Addict, Headphonaught's Nanolog, VideoJuego, Aeromental, Gamegea, CG Hub, Niubie, Sarcastic Gamer, UnderPC, Universe Bot, The Weird Pixel, 4 Player Podcast, Video Games Blogger, Game Blog, Beef Jack, Crush! Frag! Destroy!, Oddlight, Valhalla, Reign in Blog, Gamers Throne, La Pause du Gamer, Unreality Magazine, What They Play and Cartoon Brew.

This past week, we've been asked a lot of questions concerning platforms, release date, software, wall paper, etc. We'll be tackling all these issues in future posts so make sure you stay tuned.

Wednesday, July 15, 2009

New HD Trailer on GameTrailers.com



Watch the new trailer for Insanely Twisted Shadow Planet on Gametrailers.com:
HD Version - Standard Version.


Here's a little history of our project so far:

In 2007, Joe Olson and I discussed the idea of collaborating on a video game project. We imagined a side-scroller that would combine old school arcade style game play with feature film quality design and animation. Thus was born Insanely Twisted Shadow Planet.


Soon after, Joe, a team of industry veterans, and I formed a partnership to begin development. A few months later, on August 27, 2007, we released our first trailer on-line. Yes, it's been a while, but by no means have we been standing still. Since starting the project, we developed the story arc and interstitials; we created environments, creatures, and mind-bending effects animation; we’ve blocked out levels, came up with new, exciting and challenging game designs; we resolved technical issues and made several technological breakthroughs.

We are excited to share some of the progress in this new trailer, which consists entirely of in-game footage. It conveys the scope, style, and breadth of the experience we aim to bring to the player.

The trailer also features the track “Blood Hunger Doctrine” from the album Death Cult Armageddon by Dimmu Borgir, used here with gracious permission by the band and its record label, Nuclear Blast.


We are hoping that the release of this trailer will bring forth potential financial partners who share our passion for Insanely Twisted Shadow Planet and who can help us bring this title to the marketplace.

We strongly believe that Insanely Twisted Shadow Planet is going to be a hit, and the few who have glimpsed the progress unanimously agree. Twenty minutes of footage from the game were shown recently to attendees at the Industry Giants symposium in Austin, Texas, and the audience responded with great enthusiasm. You can read some of their comments here.