Saturday, May 16, 2009

Microsoft Presentation


The presentation with Microsoft on Thursday went extremely well.

We all worked our butts off to give them an eye full and without sounding pretentious, I must say that we really delivered. Getting the new demo ready for the presentation was no small feat. Our meeting was scheduled for Thursday 10 am and, after weeks of long hours, we completed the presentation material by Thursday 5 am! The whole team came through big time! Joe, Jonathan and myself went to the pitch having not slept for over a day. We all looked pretty exhausted, but fortunately, the work we showed spoke for itself.


We have a new two and a half minute HD trailer and a bunch of video captures of actual game play that I'm extremely proud of. Everything is coming along beautifully. I can't wait to share some of this stuff with the internet world. I hate the trailer that is currently on line as I feel it is no longer representative of the quality and the sheer epicness of our game. But since we are talking with Microsoft, we will not be releasing any of the new material for the time being. You'll have to be patient. In the meantime, we'll keep posting preliminary artwork and screen grabs to keep you checking the blog.

Saturday, May 09, 2009

Upcoming Presentation



The last few days have been intense to say the least. We're getting ready for a big Microsoft presentation this coming Thursday. We've got a lot of new exciting footage and gameplay to show them and we have a revised proposal that should be quite enticing. Our new 2.5 minutes HD trailer showing the overall vision of the project should make a strong impression. ITSP on the Xbox could be a cool thing indeed!

Saturday, May 02, 2009

The Homebase Observatory



When art directing the opening part of the adventure, set on our alien homeworld, I wanted to make sure to create an environment that would contrast strongly with the shadow world. I used soft and earthy colors, and restrained myself to not go too weird on the vegetation, as I wanted to keep the really strange stuff for later on. This image shows the homebase/observatory where our alien hero observes the shadow planet, keeps his equipment, and builds his ship.

Saturday, April 25, 2009

Another One from the Reject Pile


In our search to find a design for our alien hero, I came up with some pretty weird concepts. This design was just too strange and not relatable enough, but we all got a kick out of it.

Saturday, April 18, 2009

Alien


One of the challenges when designing the art work for the game, was to come up with a unique and appealing character who would be the hero of our adventure.

Here's an early version of the alien scientist who builds and pilots the ship that will explore the shadow planet world.

We all liked him but ultimately, we felt that the design was a little too cute and typical, so off he went to the reject pile.

Saturday, April 11, 2009

A New Blog



Hello folks. Many months ago, a decision was reached by concensus that we would keep quiet about our videogame until we get closer to our release date. Although, I was itching to release new footage and images, I held myself back and agreed to keep everything under wrap. The fact that we've been quiet doesn't mean that work on the game has stopped. Far from it. In fact, since last September, Insanely Twisted Shadow Planet is where I've dedicated the majority of my working hours. My partners at Fuelcell have also been pulling long hours programing, animating and building what we believe is going to be a unique gaming experience.

After discussing strategies on how to bring this project to fruition, we've decided to break our vow of silence and start sharing some of our work on-line to get people excited. As production progresses, I will share our triumphs and hardships, I will update with insights, videos and images at least a couple of times a month. I hope you'll enjoy the ride. Stay tuned.


Monday, October 27, 2008

A New Studio


Making a video game independently is no easy task, especially when you're trying to make the most epic side-scroller of all time! Because the offers from publishers that were made to us failed to meet our demands, we've decided to pursue the making of Insanely Twisted Shadow Planet independently.


After many months of struggle, we finally have a nice studio space, as well as all the hardware and software needed for our project. With a crew of 8 (so far) of the industry's top talents, we're forging ahead to get this game in the hands of anxious gamers by mid-2009.


I feel fortunate to have such an amazing crew working with me and I value the friendships I've made in pursuing this challenging endeavor. I'm thankful to Joe Olson (above) for planting the seed in my brain a couple of years ago. It's amazing where life takes you when you remain open to all potentialities.

Sunday, October 05, 2008

Working on the Tutorial Level


These past few weeks, I've been working hard on the tutorial level. I'm really excited about it! I wish I could share some of the new artwork but we've made the decision to keep everything under wraps for the time being, so you'll all have to be patient. Stay tuned.

Thursday, May 22, 2008

Still Going...


For all those who've been asking...

Yes, we are still very much at work on the game. We've created a new 1-minute trailer, and screened-captured 10 minutes of actual play to show investors. It's a pretty impressive package.

I've entered a legal partnership with Fuelcell to produce the game and I could not have chosen a better team. These guys are amazing at what they do and I totally respect their opinions. It's a good matchup.


Thursday, January 17, 2008

First Round


Our first round of Insanely Twisted Shadow Planet demos is now completed and the reactions from all publishers were overwhelmingly positive. Not only was the esthetic of our game praised but everyone was amazed at the game play as well. Of course, our intention is not only to make a beautiful game but to create a memorable gaming experience. I'm glad this is coming through.

Sunday, January 06, 2008

Demo



The first phase of our live demo for the Insanely Twisted Shadow Planet game is done. In the next few days, my partner and I will be flying around the west coast to meet with some of the top publishers in the industry. The team and myself are proud beyond belief of what we've achieved so far and we feel confident that we will have a deal locked in soon. Stay tuned!

Friday, September 07, 2007

Update


To every one who has contacted us about the game:

We ask for your patience. We've been flooded with emails from game developers, publishers and distributors. We need a couple of weeks to sort things out on our end and then, we will be in touch with everyone.

We have some amazing opportunities in front of us. We want to make the best decision possible so we can finish Insanely Twisted Shadow Planet OUR WAY and make a massive statement to the game industry. All I can say is be prepared for Trailer #2!