Hello folks. Many months ago, a decision was reached by concensus that we would keep quiet about our videogame until we get closer to our release date. Although, I was itching to release new footage and images, I held myself back and agreed to keep everything under wrap. The fact that we've been quiet doesn't mean that work on the game has stopped. Far from it. In fact, since last September, Insanely Twisted Shadow Planet is where I've dedicated the majority of my working hours. My partners at Fuelcell have also been pulling long hours programing, animating and building what we believe is going to be a unique gaming experience.
After discussing strategies on how to bring this project to fruition, we've decided to break our vow of silence and start sharing some of our work on-line to get people excited. As production progresses, I will share our triumphs and hardships, I will update with insights, videos and images at least a couple of times a month. I hope you'll enjoy the ride. Stay tuned.
Making a video game independently is no easy task, especially when you're trying to make the most epic side-scroller of all time! Because the offers from publishers that were made to us failed to meet our demands, we've decided to pursue the making of Insanely Twisted Shadow Planet independently.
After many months of struggle, we finally have a nice studio space, as well as all the hardware and software needed for our project. With a crew of 8 (so far) of the industry's top talents, we're forging ahead to get this game in the hands of anxious gamers by mid-2009.
I feel fortunate to have such an amazing crew working with me and I value the friendships I've made in pursuing this challenging endeavor. I'm thankful to Joe Olson (above) for planting the seed in my brain a couple of years ago. It's amazing where life takes you when you remain open to all potentialities.
These past few weeks, I've been working hard on the tutorial level. I'm really excited about it! I wish I could share some of the new artwork but we've made the decision to keep everything under wraps for the time being, so you'll all have to be patient. Stay tuned.
Yes, we are still very much at work on the game. We've created a new 1-minute trailer, and screened-captured 10 minutes of actual play to show investors. It's a pretty impressive package.
I've entered a legal partnership with Fuelcell to produce the game and I could not have chosen a better team. These guys are amazing at what they do and I totally respect their opinions. It's a good matchup.
Our first round of Insanely Twisted Shadow Planet demos is now completed and the reactions from all publishers were overwhelmingly positive. Not only was the esthetic of our game praised but everyone was amazed at the game play as well. Of course, our intention is not only to make a beautiful game but to create a memorable gaming experience. I'm glad this is coming through.
The first phase of our live demo for the Insanely Twisted Shadow Planet game is done. In the next few days, my partner and I will be flying around the west coast to meet with some of the top publishers in the industry. The team and myself are proud beyond belief of what we've achieved so far and we feel confident that we will have a deal locked in soon. Stay tuned!
We ask for your patience. We've been flooded with emails from game developers, publishers and distributors. We need a couple of weeks to sort things out on our end and then, we will be in touch with everyone.
We have some amazing opportunities in front of us. We want to make the best decision possible so we can finish Insanely Twisted Shadow Planet OUR WAY and make a massive statement to the game industry. All I can say is be prepared for Trailer #2!
A big thank you to the folks at GameTrailers.com who kindly offered to host a good quality version (much better than youtube) of our trailer that we could imbed on our insanelytwisted.com page. This is going to save us a lot of bandwidth.