Saturday, April 25, 2009
Another One from the Reject Pile
Saturday, April 18, 2009
Alien
One of the challenges when designing the art work for the game, was to come up with a unique and appealing character who would be the hero of our adventure.We all liked him but ultimately, we felt that the design was a little too cute and typical, so off he went to the reject pile.
Saturday, April 11, 2009
A New Blog

After discussing strategies on how to bring this project to fruition, we've decided to break our vow of silence and start sharing some of our work on-line to get people excited. As production progresses, I will share our triumphs and hardships, I will update with insights, videos and images at least a couple of times a month. I hope you'll enjoy the ride. Stay tuned.
Monday, October 27, 2008
A New Studio

After many months of struggle, we finally have a nice studio space, as well as all the hardware and software needed for our project. With a crew of 8 (so far) of the industry's top talents, we're forging ahead to get this game in the hands of anxious gamers by mid-2009.

I feel fortunate to have such an amazing crew working with me and I value the friendships I've made in pursuing this challenging endeavor. I'm thankful to Joe Olson (above) for planting the seed in my brain a couple of years ago. It's amazing where life takes you when you remain open to all potentialities.
Sunday, October 05, 2008
Working on the Tutorial Level
These past few weeks, I've been working hard on the tutorial level. I'm really excited about it! I wish I could share some of the new artwork but we've made the decision to keep everything under wraps for the time being, so you'll all have to be patient. Stay tuned.
Thursday, May 22, 2008
Still Going...
For all those who've been asking...
Yes, we are still very much at work on the game. We've created a new 1-minute trailer, and screened-captured 10 minutes of actual play to show investors. It's a pretty impressive package.
I've entered a legal partnership with Fuelcell to produce the game and I could not have chosen a better team. These guys are amazing at what they do and I totally respect their opinions. It's a good matchup.
Thursday, January 17, 2008
First Round
Our first round of Insanely Twisted Shadow Planet demos is now completed and the reactions from all publishers were overwhelmingly positive. Not only was the esthetic of our game praised but everyone was amazed at the game play as well. Of course, our intention is not only to make a beautiful game but to create a memorable gaming experience. I'm glad this is coming through.
Sunday, January 06, 2008
Demo

The first phase of our live demo for the Insanely Twisted Shadow Planet game is done. In the next few days, my partner and I will be flying around the west coast to meet with some of the top publishers in the industry. The team and myself are proud beyond belief of what we've achieved so far and we feel confident that we will have a deal locked in soon. Stay tuned!
Friday, September 07, 2007
Update
To every one who has contacted us about the game:
We ask for your patience. We've been flooded with emails from game developers, publishers and distributors. We need a couple of weeks to sort things out on our end and then, we will be in touch with everyone.
We have some amazing opportunities in front of us. We want to make the best decision possible so we can finish Insanely Twisted Shadow Planet OUR WAY and make a massive statement to the game industry. All I can say is be prepared for Trailer #2!
Tuesday, August 28, 2007
First Trailer
The response in just the short amount of time since we posted the trailer has been off the chart! Bloggers are spreading the news at an incredibly fast pace. Check out some of these entries: BoltCity, Wired, Flight, Style over Substance, AOL, Looki, Bing Bang Blog, Game Musings, Kotaku, TIGSource, ING, PNG, Shamoozal, Pownce, Newsarama, Clickable Culture, Shmuptacular, Lycos, N4G, Beware The Frog, Dot Matrix with Stereo Sound, Game TV, Abattoir Noises, Gloob, Fat of the Land, Creative Uncut, GameKult, DopeSauce, The2Bears, Gaming Moments, Destructoid, Mmo Hub, MondoPixels, Enblog, Intelligent Artifice, Catsuka, Sexy Videogameland, Universo-Nintendo, Bashers, Gamer, GamePlayer, Nergon, Zunio, Rock, Paper, Shotgun, Animwatch. We've already been contacted by several publishers and game companies. There's no doubt that there is some intense interest in this project. This is great to see especially considering that this first trailer is nothing compared to what's coming. My mission is simple: make the most epic side-scroller ever! You ain't seen nothing yet...