Thursday, July 05, 2012

ITSP Camera Explained


Both Joe and I wanted to make sure that ITSP would look like people were watching an animated film rather than just playing a game per se. To achieve this, we needed a camera that was not only cinematic and smooth, but one that would also help stage the action and layout in a pleasing and natural fashion.

For this complicated task, we turned to two of our brilliant scripters, Ryan Meyer and Chris Eng. Here's a video of Ryan explaining some of the technical issues he was faced with while accomplishing this difficult assignment.