Sunday, June 28, 2009

Nailing the Concept


One of the challenges of developing Insanely Twisted Shadow Planet is transferring Michel's unique style to the interactive environment. Our goal is to give the player an experience of being the central figure in an animated film drawn by Michel Gagne. While we generally use Michel's concepts to set the visual bar and to provide mood and composition, in this case the end result is extremely close to the initial vision.

Below I've posted 2 images. One is an in-game screenshot I captured recently, the other one is from Michel's original concepts. Enjoy!


Saturday, June 20, 2009

Pixar and Skeleton Crew


I've been working on Pixar's "The Bear and the Bow" since we finished the Microsoft presentation. Work on ITSP is still forging ahead at Fuelcell with a small skeleton crew and I'm reviewing the progress on a weekly basis. This game is getting done.

Anyhow, here's another rejected design of our little alien I did about a year ago.

Sunday, June 14, 2009

Our Newest Recruit: Chris Eng


I wanted to take a moment (and some of Michel's blog space) to introduce a new member of the Insanely Twisted Shadow Planet team here at FuelCell - Chris Eng. Chris applied to FuelCell for an internship under the University of Washington's Computing & Software Systems course and ever since has been instrumental in the development of ITSP. Most notably lending a much needed programming hand in the demo build we put together for the XBLA group at Microsoft. Contributing everything from AI state machines to bug fixes and polish, (even Michel can't break the build now!) Chris really knocked it out of the park.

Recently Chris graduated and gave a presentation on his internship at the UW's Bothel campus. A number of the FuelCell staff was on hand to witness this great moment in video game history, so I thought I'd share some photos with you. Also, it's good to mention Chris took first prize in the poster design section of the presentation - which not only comes with bragging rights, but also a large bag of victory blow pops. Congratulations Chris!

Monday, June 08, 2009

More Alien Madness


The presentation at the "Industry Giants" conference went extremely well. All the footage I showed was enthusiastically received with cheers and applause.

Unfortunately, I forgot to take my camera out of my suitcase so I don't have any pictures to share. To make up for it, here's another rejected design I did for our main alien character.