Here's a little history of our project so far:
In 2007, Joe Olson and I discussed the idea of collaborating on a video game project. We imagined a side-scroller that would combine old school arcade style game play with feature film quality design and animation. Thus was born Insanely Twisted Shadow Planet.
Soon after, Joe, a team of industry veterans, and I formed a partnership to begin development. A few months later, on August 27, 2007, we released our first trailer on-line. Yes, it's been a while, but by no means have we been standing still. Since starting the project, we developed the story arc and interstitials; we created environments, creatures, and mind-bending effects animation; we’ve blocked out levels, came up with new, exciting and challenging game designs; we resolved technical issues and made several technological breakthroughs.
We are excited to share some of the progress in this new trailer, which consists entirely of in-game footage. It conveys the scope, style, and breadth of the experience we aim to bring to the player.
The trailer also features the track “Blood Hunger Doctrine” from the album Death Cult Armageddon by
Dimmu Borgir, used here with gracious permission by the band and its record label,
Nuclear Blast.
We are hoping that the release of this trailer will bring forth potential financial partners who share our passion for Insanely Twisted Shadow Planet and who can help us bring this title to the marketplace.
We strongly believe that Insanely Twisted Shadow Planet is going to be a hit, and the few who have glimpsed the progress unanimously agree. Twenty minutes of footage from the game were shown recently to attendees at the Industry Giants symposium in Austin, Texas, and the audience responded with great enthusiasm. You can read some of their comments here.