One of the challenges of developing Insanely Twisted Shadow Planet is transferring Michel's unique style to the interactive environment. Our goal is to give the player an experience of being the central figure in an animated film drawn by Michel Gagne. While we generally use Michel's concepts to set the visual bar and to provide mood and composition, in this case the end result is extremely close to the initial vision.
Below I've posted 2 images. One is an in-game screenshot I captured recently, the other one is from Michel's original concepts. Enjoy!
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